

If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: I'd have slightly more faith that they could make a half-way decent port of the PS2 Ratchet games for the Vita since those are quite simple graphically (No open worlds like in Jak 2 or 3).Your IP address has been temporarily blocked due to a large number of HTTP requests. It ended up looking like a PC game on the lowest possible settings and still ran like trash. (they weren't the best Ratchet games, but not because they didn't play well)įFA was definitely a shitty port, no doubt about that, but it was a PS3 game they were (foolishly) trying to get running on the Vita. Hell, the PSP Ratchet games played just fine and that system didn't even have a second analog stick or a touch screen. I think the later games made "Boost shoes" to a a trigger, but I don't think that was until the PS3. They are hardly "Trigger heavy" games outside of steady aim (L1) and shoot (R1). There's so much auto-aim you barely have to aim with anything other than the shitty sniper rifle.

If anything why don't they just update Size Matters/Secret Agent Clank's PS2 releases to Vita along with the TrilogyĮven though the Ratchet games added more Third Person Shooter style controls with Going Commando and a bit more so in Up Your Arsenal, the crouch button and first person aiming mode were almost never used in my experience (outside of throwing the wrench. It's a shame because Ratchet usually HAS great handheld installments. For now? With the evidence seen today? I have zero expecations for this to be a servicable port. I'd like to see the team working on these ports prove me wrong/eat crow or whatever. Stuff like God of War, Jak, etc.they sort of work on Vita. Outsourcing a PS3 trilogy port to another team to downsize and remap the controls to some bizarro scheme.just sounds awful.Īny way you cut it, comparing the current control scheme to Vita, things like strafing, weapon swapping, and the flow of combat will most likely be horribly nerfed on the Vita due to the limitations that the handheld has. Into the Nexus will be great for Vita because Insomniac is taking time with the game from the ground up to make sure they don't end up with another Full Frontal Assault. Will the touchpad be able to substitute that? I doubt it. It doesn't help that the Vita has no clickable sticks 元/R3. That sounds like an incredibly uncomfortable experience.
